Wizard
Sorcier
Scholarly magician focused on Ideas and symbols; half-magic covers recognising magic use, wizardry practices and magical rituals.
- Magician
- Yes
- Key attributes
- Perception, Willpower
- Artisan skill
- Embroidery
Progression
| Circle | Talents | Other gains |
|---|---|---|
| 1 | Starting wizardry spells (sample starting character knows 7 circle-1 spells) | |
| 2 | +1 new spell of current circle | |
| 3 | +1 new spell | |
| 4 | Karma on restricted PER tests; +1 new spell | |
| 5 | Karma on restricted WIL tests; +1 new spell | |
| 6 | Mystic Defense +1 | |
| 7 | Karma on Spell Effect tests | |
| 8 | Social Defense +1 | |
| 9 | Physical Defense +1; karma on Recovery tests | |
| 10 | Ability *Matrice divisée* (Split Matrix): pay 2 permanent damage to gain; 2 strain to split one matrix into two slots for 24 h (combined spell circles ≤ matrix rank; enhanced/armored split matrices can't hold threads; one split per matrix at a time) | |
| 11 | Social Defense +1, Mystic Defense +1 | |
| 12 | Physical Defense +1, Mystic Defense +1 | |
| 13 | Social Defense +1; max karma +25 | |
| 14 | Ability *Triangle d'incantation* (Casting Triangle): pay 3 permanent damage to gain; 3 strain + 1 round to conjure a ≤2 m triangle granting the adept +5 to Spellcasting and Thread Weaving tests while inside; Mystic Defense +1 | |
| 15 | Mystic Defense +1; +1 Recovery test/day; Initiative +1 step |
Source
Player's Guide Core rulebook
- Page FR
- —
- Page EN
- —
Player's Guide, Wizard