Wizard

Sorcier

Scholarly magician focused on Ideas and symbols; half-magic covers recognising magic use, wizardry practices and magical rituals.

Magician
Yes
Key attributes
Perception, Willpower
Artisan skill
Embroidery

Progression

CircleTalentsOther gains
1Starting wizardry spells (sample starting character knows 7 circle-1 spells)
2+1 new spell of current circle
3+1 new spell
4Karma on restricted PER tests; +1 new spell
5Karma on restricted WIL tests; +1 new spell
6Mystic Defense +1
7Karma on Spell Effect tests
8Social Defense +1
9Physical Defense +1; karma on Recovery tests
10Ability *Matrice divisée* (Split Matrix): pay 2 permanent damage to gain; 2 strain to split one matrix into two slots for 24 h (combined spell circles ≤ matrix rank; enhanced/armored split matrices can't hold threads; one split per matrix at a time)
11Social Defense +1, Mystic Defense +1
12Physical Defense +1, Mystic Defense +1
13Social Defense +1; max karma +25
14Ability *Triangle d'incantation* (Casting Triangle): pay 3 permanent damage to gain; 3 strain + 1 round to conjure a ≤2 m triangle granting the adept +5 to Spellcasting and Thread Weaving tests while inside; Mystic Defense +1
15Mystic Defense +1; +1 Recovery test/day; Initiative +1 step

Source

Player's Guide Core rulebook

Page FR
Page EN

Player's Guide, Wizard