Sorcier
Wizard
Magicien érudit, tourné vers les Idées et les symboles ; sa demi-magie couvre la reconnaissance de la magie, les pratiques de sorcellerie et les rituels magiques.
- Magicien
- Oui
- Attributs clés
- Perception, Volonté
- Compétence artisanale
- Broderie
Progression
| Cercle | Talents | Autres gains |
|---|---|---|
| 1 | Starting wizardry spells (sample starting character knows 7 circle-1 spells) | |
| 2 | +1 new spell of current circle | |
| 3 | +1 new spell | |
| 4 | Karma on restricted PER tests; +1 new spell | |
| 5 | Karma on restricted WIL tests; +1 new spell | |
| 6 | Mystic Defense +1 | |
| 7 | Karma on Spell Effect tests | |
| 8 | Social Defense +1 | |
| 9 | Physical Defense +1; karma on Recovery tests | |
| 10 | Ability *Matrice divisée* (Split Matrix): pay 2 permanent damage to gain; 2 strain to split one matrix into two slots for 24 h (combined spell circles ≤ matrix rank; enhanced/armored split matrices can't hold threads; one split per matrix at a time) | |
| 11 | Social Defense +1, Mystic Defense +1 | |
| 12 | Physical Defense +1, Mystic Defense +1 | |
| 13 | Social Defense +1; max karma +25 | |
| 14 | Ability *Triangle d'incantation* (Casting Triangle): pay 3 permanent damage to gain; 3 strain + 1 round to conjure a ≤2 m triangle granting the adept +5 to Spellcasting and Thread Weaving tests while inside; Mystic Defense +1 | |
| 15 | Mystic Defense +1; +1 Recovery test/day; Initiative +1 step |
Source
Recueil du joueur Livre de base
- Page FR
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- Page EN
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Recueil du joueur p. 146–152